Text Adventure: So Schuey, what were your initial thoughts going into Uncharted: Drakes Fortune, which was originally released in November, 2007.
Schuey: Uncharted in my mind had a lot to live up to. Not only was it my initial foray into the PS3 landscape, but Uncharted in many people’s eyes is still regarded as one of the top titles for the system. Going into the opening sequence of the game you are treated with a well put together opening cinematic, which shows of the solid animation and voice acting in the game, which I will come back to later. Into the first jungle level proper though, I felt a little underwhelmed by the graphics.
TA: Underwhelmed, how so?
Schu: I guess it was probably the jaggies. With the jungle environment being pretty busy, it seemed to be more noticeable.
TA: Did you opinion change on the graphics change as you proceeded to play through the game?
Schu: Most definitely. The jaggies become less noticeable and the subtle details started to show themselves from the swaying of branches in the wind, the movement of the grass, to solid texture work and lighting on the rocky surfaces. However the thing that stood out the most was the animation, which as I said earlier is not only great in the story sequences, but also in gameplay. From Drake’s little stumbles while running, reloading of guns, melee combat and grasping at ledges after a big jump, Uncharted is beautifully animated.
TA: How does the animation compare to other games in the genre, like say Tomb Raider or even Gears of War?
Schu: Very well, actually much better in fact. Not only were animations well done and varied, the controls still felt responsive. The fact that Uncharted 2 is supposed to surpass the first game on many of these fronts, it bodes well for the sequel.
TA: Speaking of controls, what did you think? Many of the gameplay/control conventions seemed to be stripped right from Gears of War, especially the cover system and gunplay.
Schu: Your right. Gears was clearly an influence, from the one button cover to the over the shoulder gun play. The shooting and cover mechanics were solid enough, but not quite as polished as Gears in my opinion. I’m hoping that U2 improves on this. At times it took too many shot sas well to take down your enemies. This seemed to be mentioned a lot by others after its initial release.
TA: Moving on from the controls, how did the story hold up for you?
Schu: I really enjoyed the story, even though it kind of stuttered a bit near end. Playing Nathan Drake, who was modeled to be somewhat of an every man, who can make mistakes from time to time seemed very believable. Not only Drake, but the supporting characters around him stood out as well. Give me Drake and Elena every time over the tired Lara Croft!
TA: Uncharted has only one game still remember, there is still plenty of time for Drake and co. to become tired!
Schu: True. I’ll give you that. The new leading lady in U2 looks very interesting as well. Hopefully the characters will continue to evolve and be given more depth.
TA: How long did the game take to complete?
Schu: Oh, I would say about 8 to 9 hours, which felt like the perfect amount of time. The fact the I was motivated to beat the game very quickly after getting it shows that it was able to draw me in.
TA: So it’s safe to say you will be picking Uncharted 2: Among Thieves, after your experience with Drake Fortune?
Schu: Most definitely. It is easily one of my most anticipated games in the Fall line-up, 360 or PS3.
TA: What’s next for you on the PS3?
Schu: I’m already into Valkyria Chronicles, which is a tactical strategy game set in a WWII setting, with a Japanese take. So far I think it’s fantastic.
TA: How about for the Xbox 360?
Schu: Just working on my backlog until the Fall onslaught with some Battlefield 1943 thrown in as well.
TA: Well that’s about it, thanks for your time Schu.
Schu: Your welcome…………Playstation 3!